ENGLISH for STEAM (Science, Technology, Engineering, Art, and Mathematics): A Practical Guide for Academic and Professional Communication for Students is a practical English language learning book designed to help students develop essential communication skills in English through topics related to STEAM. The book connects English learning with real-life academic, technological, scientific, creative, mathematical, problem-solving, and professional contexts, making language practice more meaningful and relevant to students’ future needs. The book consists of eight integrated units that gradually introduce students to essential vocabulary, expressions, grammar, and communication skills in STEAM contexts.
Unit 1, Introduction to STEAM, introduces the concept of STEAM, the importance of English in STEAM fields, basic STEAM vocabulary, major branches of STEAM, and the role of STEAM in everyday life. Students also practice descriptive texts, tense, and basic oral and written communication skills. Unit 2, Everyday English for Science, focuses on practical English used to talk about science in everyday contexts. Students learn to name tools and materials, describe scientific facts and observations, discuss size, shape, and quantity, and understand the International System of Units (SI). The unit also strengthens students’ ability to use the Simple Present Tense in scientific contexts and develop speaking, listening, reading, and writing skills. Unit 3, Technology in Daily Life, explores different forms of technology. Through these topics, students learn to describe technology, give instructions using imperative sentences, and produce short descriptive texts while developing their oral and written communication skills. Unit 4, Basic Engineering English, introduces students to fundamental language used in engineering contexts. Students also explore historical narratives related to science and technology and practice the tenses. Unit 5, Arts and Creativity, highlights the relationship between arts, creativity, and science. Students learn about elements of design, creative processes, artwork presentations, colors, pictures, and projects. They also practice expressing opinions and using descriptive language to discuss artistic and design-related ideas. The unit emphasizes communication skills that support creativity, collaboration, and presentation. Unit 6, Mathematics in English, helps students communicate mathematical concepts and processes in English. Students learn numbers and symbols, how to read formulas, compare numbers, explain simple calculations, and interpret graphs. The unit also introduces common mathematical verbs to explain mathematical procedures clearly and logically. Unit 7, Problem and Solution, develops students’ ability to communicate about problems and possible solutions. Students learn to identify problems, propose simple solutions, analyze causes, evaluate solutions, make decisions, and discuss innovation for global issues. The unit also introduces problem-solution writing and imperative verbs while encouraging students to develop critical thinking, analytical skills, and effective communication. Finally, Unit 8, Careers in STEAM, prepares students for academic and professional communication in the workplace. Students explore jobs in science and technology, understand job vacancies and applications, discuss technical and soft skills, practice professional communication, and learn about job responsibilities and the changing nature of work. The unit also introduces networking language and communication skills needed for job interviews and career development.
Throughout the book, vocabulary building, grammar, speaking, listening, reading, and writing are integrated with STEAM-related content. Overall, ENGLISH for STEAM is designed not only to improve students’ English proficiency but also to support the development of critical thinking, creativity, problem-solving, collaboration, and professional communication skills. It is suitable as a practical learning resource for students who need English to participate confidently in academic environments and prepare for future careers in the rapidly changing world of STEAM.
Authors : Prof. Dr. Nurmala Elmin Simbolon, S.S., M.Ed. & Tira Nur Fitria S.Pd, M.Pd.
Halaman buku: 265
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